Basic Info
Jun. 27th, 2016 11:02 amName: Nictyx (Neek-ticks)
Age: Probably the higher end of thousands of years by this point, holy crap.
Sex: Female
Gender: Female
Height: 5'8"
Race: Formerly human, turned Spirit (In this instance, a Spirit of puzzles, questions, introspection and inquisition).
Weapons: While usually relying on her magic, Nictyx does carry a knife bearing arcane properties. These properties enable the knife to do the following:
Binding: Wrapping a blessed ritual cloth around the blade and then slicing through it while chanting the name of the target will rob them of magical or supernatural abilities, temporarily. The limit can vary depending on circumstance; in battle where the Binding is done in a hurry, it'll only last a few minutes at best. With enough gathered power beforehand and if the blade has met certain conditions (resting under a full moon, being cleansed with proper incense and the right invocation), it can last for up to three days to a week.
Consecration: Drawing a circle into the ground with the blade consecrates it, leaving it perfect to perform literally any magical ritual. If protection is needed, then the circle can be veiled in protective magical fire.
Abilities:
Healing Magic: Pretty much what it says on the tin. Yes, Nictyx is more of a cleric than she is a warrior. It's not her specialty, though.
Into the Dreams: Because what are dreams, really, if not puzzles of the human subconscious? Nictyx has the ability to look inside a person's dreams (or nightmares) and watch what's happening. She even has the ability to slip inside a person's dreams to guide them a certain way, though this is never done without the person's total consent.
Walking Lockpick: Eh, more like a convenient trick than a power, but she can grasp a feel for the inside of locks and figure out how to pick them almost instantly. In essence, locks are just tightly bound puzzles often accompanied by their solutions (keys), after all.
Riddle Illusion: Nictyx is a Spirit that generally finds purpose in helping people solve the puzzle of themselves. She is a Spirit whose job is to help guide people when they peer into the very core of who they are, to see what lies at their center. This is why sometimes she'll be invoked by magic users via ritual, with the practitioner hoping for her visions or waking dreams. Nictyx is able to cast powerful, surreal illusions that test a person's ethics, mettle and mental strength. These illusions aren't always pleasant, but then it's not really a puzzle without the adversity of being challenged. Perspective, morals and views are all too often pushed to their limit when she's invoked. To find a sense of self is no small task, and aiding in this is a duty that Nictyx takes very seriously.
Personality: She's compassionate, almost motherly. While she may have a mischievous streak in the odd place (oh sorry, did your locks just change on you for no reason broseph), where it concerns her duties or when someone is being impractical, there's a stern no-nonsense attitude. She's sympathetic to people who are anxious, damaged, hurting, even angry, having faced those emotions within people she's helped only several thousand times before. Because when people are looking past the transient to see what's really inside themselves? They deny. They hurt others. They hurt themselves. They scream, they curse, they cry, they fight, they laugh, they learn to love, they retreat into hatred, they become braver, they become broken. Nictyx has been around for a very long time and has seen it all before. Her kindness never died completely, even when she was taken by the Pantheon.
She deals with every individual, treating every last one of them like people, and tries her best to guide them to the light at the end of the tunnel. She's patient if nothing else, though unafraid to force an issue as needed. Nictyx is not here to tell you what you want to hear. While she will support you and help you through the tears, while she will tend to your wounds, she is not here to coddle you. She is not here to stroke your ego or shelter you from the truth. Whatever her illusions reveal about you, the truth is what it is, and she won't deny or water down the truth of what you discover when you invoke her help or talk to her.
An intellectual at heart, Nictyx is cerebral and always curious about others around her, where they come from and what motivates them. She wants to see them get better, be better people. She's not close-minded by any means, though she tends to fall back on logical conclusions and is not afraid to be skeptical. She doesn't really like 'fluff' explanations; even magic in her world had its principles, laws and explanations.
Nictyx has no tolerance for selfishness, melodrama, or those who seek to stifle the curiosity of others or those who dismiss children and their imaginations. And of course, being a Spirit means she's utterly intolerant to what is referred to as spiritual violence; killing is distasteful, desecrating the dead or the soul is unforgivable, and you best not be talking smack about the Wisdom Pantheon unless you wanna be in a world of hurt. Generally speaking, pissing off the Spirits or the Demigods they serve is never a smart idea. Do so at your own risk.
( World and Background Stuff )
Age: Probably the higher end of thousands of years by this point, holy crap.
Sex: Female
Gender: Female
Height: 5'8"
Race: Formerly human, turned Spirit (In this instance, a Spirit of puzzles, questions, introspection and inquisition).
Weapons: While usually relying on her magic, Nictyx does carry a knife bearing arcane properties. These properties enable the knife to do the following:
Binding: Wrapping a blessed ritual cloth around the blade and then slicing through it while chanting the name of the target will rob them of magical or supernatural abilities, temporarily. The limit can vary depending on circumstance; in battle where the Binding is done in a hurry, it'll only last a few minutes at best. With enough gathered power beforehand and if the blade has met certain conditions (resting under a full moon, being cleansed with proper incense and the right invocation), it can last for up to three days to a week.
Consecration: Drawing a circle into the ground with the blade consecrates it, leaving it perfect to perform literally any magical ritual. If protection is needed, then the circle can be veiled in protective magical fire.
Abilities:
Healing Magic: Pretty much what it says on the tin. Yes, Nictyx is more of a cleric than she is a warrior. It's not her specialty, though.
Into the Dreams: Because what are dreams, really, if not puzzles of the human subconscious? Nictyx has the ability to look inside a person's dreams (or nightmares) and watch what's happening. She even has the ability to slip inside a person's dreams to guide them a certain way, though this is never done without the person's total consent.
Walking Lockpick: Eh, more like a convenient trick than a power, but she can grasp a feel for the inside of locks and figure out how to pick them almost instantly. In essence, locks are just tightly bound puzzles often accompanied by their solutions (keys), after all.
Riddle Illusion: Nictyx is a Spirit that generally finds purpose in helping people solve the puzzle of themselves. She is a Spirit whose job is to help guide people when they peer into the very core of who they are, to see what lies at their center. This is why sometimes she'll be invoked by magic users via ritual, with the practitioner hoping for her visions or waking dreams. Nictyx is able to cast powerful, surreal illusions that test a person's ethics, mettle and mental strength. These illusions aren't always pleasant, but then it's not really a puzzle without the adversity of being challenged. Perspective, morals and views are all too often pushed to their limit when she's invoked. To find a sense of self is no small task, and aiding in this is a duty that Nictyx takes very seriously.
Personality: She's compassionate, almost motherly. While she may have a mischievous streak in the odd place (oh sorry, did your locks just change on you for no reason broseph), where it concerns her duties or when someone is being impractical, there's a stern no-nonsense attitude. She's sympathetic to people who are anxious, damaged, hurting, even angry, having faced those emotions within people she's helped only several thousand times before. Because when people are looking past the transient to see what's really inside themselves? They deny. They hurt others. They hurt themselves. They scream, they curse, they cry, they fight, they laugh, they learn to love, they retreat into hatred, they become braver, they become broken. Nictyx has been around for a very long time and has seen it all before. Her kindness never died completely, even when she was taken by the Pantheon.
She deals with every individual, treating every last one of them like people, and tries her best to guide them to the light at the end of the tunnel. She's patient if nothing else, though unafraid to force an issue as needed. Nictyx is not here to tell you what you want to hear. While she will support you and help you through the tears, while she will tend to your wounds, she is not here to coddle you. She is not here to stroke your ego or shelter you from the truth. Whatever her illusions reveal about you, the truth is what it is, and she won't deny or water down the truth of what you discover when you invoke her help or talk to her.
An intellectual at heart, Nictyx is cerebral and always curious about others around her, where they come from and what motivates them. She wants to see them get better, be better people. She's not close-minded by any means, though she tends to fall back on logical conclusions and is not afraid to be skeptical. She doesn't really like 'fluff' explanations; even magic in her world had its principles, laws and explanations.
Nictyx has no tolerance for selfishness, melodrama, or those who seek to stifle the curiosity of others or those who dismiss children and their imaginations. And of course, being a Spirit means she's utterly intolerant to what is referred to as spiritual violence; killing is distasteful, desecrating the dead or the soul is unforgivable, and you best not be talking smack about the Wisdom Pantheon unless you wanna be in a world of hurt. Generally speaking, pissing off the Spirits or the Demigods they serve is never a smart idea. Do so at your own risk.
( World and Background Stuff )